Stellaris shield penetration. Neither Missiles, Autocannons nor Mass Drivers get special bonuses. Stellaris shield penetration

 
 Neither Missiles, Autocannons nor Mass Drivers get special bonusesStellaris shield penetration  maybe some space fauna or raiders come and lower one, and the other one kills it

Additionally, this tech draws on a lot of power, requiring advanced power sources for ships, and when activated, ships will suffer from 100% shield nullification. The Stellaris 3. Cool. Penetration means it completely avoids the health bar and will directly damage the underlying bar. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?M slot: This will depend heavily on how well the strikecraft changes work. In general, vs Kinetics, Disruptors, strike craft and trops. Paradox strategy games have a habit of layering complexity so thick that I often don’t discover really useful mechanics until 10, 20, 50, or even 100 hours in. The Vazuran menace is from More Events mod, they are designed to be a constant bother to you until you finish them off. If you can, research more advanced. Disruptor = 100% Shield penetration. The entire 'disruptor' line is a noob trap. The bonuses are explicit for how/what they apply to. Diversify. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Even Hiveminds get some love, with the mod allowing them to turn other states into “appendages” for future integration. • 1 yr. Modifier Effects. Penetration means it completely avoids the healthbar and will directly damage the underlying bar. Weapons: As an added bonus for those using the mod Extra Ship Components NEXT, almost all weapons in this mod have two additional tiers if that mod is activated. 2 fleets. Against something like. However, it looks like that at some point between then and now weapons were changed considerably. It is always heavily defended, and cannot be destroyed until all the Unbidden's Dimensional Anchors are neutralized. < > Showing 1-5 of 5 comments . Zabu Jun 26, 2016 @ 12:09pm. - No Armor Penetration - Lowest Base Damage. 80% damage against armor. -Missiles stay as they are. Stellaris has three damage types; energy, kinetic and explosive with a grand total of about 25 weapons excluding tiers. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so that it is high). One thing i have noticed though is that Shield Regeneration pretty. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!How to Use Cloaking in Stellaris. ago. I had success using corvette swarms with crystalline hulls and then backing them up with Destroyers, Cruisers and Battleships which utilized Torpedo weapons, Laser weapons, Arc Emitters and Shield disintegrators and some plasma. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. 6 update. 85 -1 = 1. Gunships Support 6. Ironically, there is an advanced armor option known as Dragonscale Armor. Go to Stellaris r/Stellaris. - Empire-wide "Psi Shields" flag which gives -200% penetration against your ship shields when you take Transcendence. Auto-best is not good, it frequently makes completely nonsensical design decisions. Spare_Development_64 • 1 min. Vanilla stats: 50% orbital bombardment damage reduction; upkeep: 5 energy. To top it off, the time loop had become destabilized over an extremely long time. - Shield upgrade (like the current tech) etc. In earlier versions of the game this bonus was described as armor penetration. The differences between the weapons are much more nuanced. Given that Stellaris' movement, war, etc. From this base ground we could have more interesting balancing of weaponry? But that will be probably be done in some mod instead. Shield Penetration is stupid . some weapons are better at killing shields, some are better at killing armor and some are better at killing hull. If the Global Pacifier does function the way it does in Star Control 2, the beings inside survive just fine but are. That’s how badly hardening gimps penetration weapons. R5: In a war with a FE, they took a pulsar system on their border, space storm arrived. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. Callinicus. a fleet designed to fight the unbidden will be vastly different than a fleet designed to fight the prethoryn scourge. . You can still call it penetration. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Does any one knows the difference? Some examples would be great. Agree on the cost side but oh boy I love torpedo cruisers with the part that gives 2 s slots and 3a slots. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Kinetic Weapons post-Kennedy. So basically, Armor and Shield contribute more than Hull, and the damage of a weapon takes into account things like penetration, vulnerability to PD and more. I think Stellaris could benefit from a breakdown of shield technology, allowing shields to become more specialised in the type of damage they absorb (similar to how EvE Online does this). this gives you a lot more time to defeat the portal. . 6 also includes new galaxy shapes to explore, new story events, a new. Doing some tests against the contingency. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Both are late game anyway so doesn't matter. That does not mean they. 44 MB. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). In addition to that, explosives tend to have Penetration. Shield strength, against full shield penetrators, is given by. and it feels like such an all or nothing type of weapon build that any weapon that doesn't have full armor/shield penetration is a waste. All Discussions. “虚空恶魔”应当是早期版本的误称。. 3. Viral Cascade - Increased ship shield penetration and evasion 10. Even a full point defence fleet would be unable to stop this many missiles. As a person who always roleplays as the defender of the galaxy in one way, my Unbidden playthroughs usually go in two ways. Consumes power. Contrary to some 'popular' opinion, they are mostly garbage. The shield hardening components kind of revive the shields back to their older glory. kinetic, explosive), which would make for a more engaging system. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Weapons: As an added bonus for those using the mod Extra Ship Components NEXT, almost all weapons in this mod have two additional tiers if that mod is activated. For instance, if the enemy fleet is composed of mostly battleships with low tracking L weapons, then you should build a fleet of small ships with swarm combat computers fitted with weapons like Devastator Torpedoes and. Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. Cloud lightning + arc emitters + disruptors. Because in vanila Stellaris all that Swarmer missiles have is 100% shield pen, so they don't bypass armor. Sure it's great on it's own, but it pairs extremely poorly with any other weapon. 6 update. 1 Graphics; 2 Ship Sizes. Computer system. Thread starter JamesBai03; Start date May 13, 2016; Jump to latest Follow Reply Menu. My best guess is that the shields don’t go down in pulsar or Zroni storm caster systems. add modifiers add/substracts a set amount of a resource or attribute to a scope. But next I found out "penetration shield 50%" and realized, that this is something wrong. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). " It would seem to me therefore that the ASH would be helpful against a Devastator Torpedo and the Arc, and the LRA would be good against only one thing: the arc. 当某个帝国掌握了 跃迁引擎 或 灵能跃迁引擎 后,异次元生物就可能发现本次元。. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Does any one knows the difference? Some examples would be great. All Discussions. Stellaris. Against other AI empires I’m just going to assume you can out-economy them and out-micro them to the point where ship design barely matters. Stellaris. [edit: the FE surrendered before I got to see what happens if I fight in that system] Even the shield capacitors are burnt out. more of the planet states, and info on the ships. 67. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). hardening * total. Platforms stacked with missiles and as many shields as possible are my go-to Unbidden defense. In the original release version of the game I reliably went with energy weapons and was happy with the results. Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. . 1 Data Structure; 2. shadowtheimpure. Plus mining habitats around every planet with gas, motes or crystals. 01 What im wondering is this, is shield penetration %, say 15%, a 15% chance to penetrate shields. If they are still useless, a mix of shield stripping and anti armor weapons will be better. Beam. Spectrum Cycle - Increased ship sensor range 9. So my. Bolt. For one of those fleets, I’ll stack in the debuff auras too. There's no difference in Shield penetration and ignore shields. Jun 15, 2019 @ 11:18pm "penetration" #1. There's no difference in Shield. Only larger weapons, medium and Large types get a small increase to armor penetration. 装甲的优点在于能够. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. I'm still trying to wrap my head around how Stellaris handles weapons and defense. It's a great mode for Stellaris. Nov 16, 2023I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very. Even with their bonuses, their time to kill is awful. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. It basically boils down to the armour penetration, shield penetration and hull effectiveness. 14 0. So the damage per second for each weapon is the same. 8) melt. The differences between the weapons are much more nuanced. 20 Range, 8 CD, 100% Shield Penetration, 66% Armor Penetration; Contingency uses Android Assault Army to invade worlds. Destroyers- if you use them, should be built for alpha and to die. Armor, that stand in a way to hull. Contrary to some 'popular' opinion, they are mostly garbage. Man, the forerunner tech would be massively op but so fun to have in Stellaris. I feel like all the space creature weapons have a use somewhere down the line. I also had like 400-500 research each with tech-costs like 30k for things like 5% Shield-HP Rank III. Yes, but that doesn't matter too much. If a weapon with no armor penetration hits a battleship with 50% armor, the weapon's damage is reduced by 50%. Lance. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Does any one knows the difference? Some examples would be great. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Railguns with 30% bonus to shields and 50% armor penetration are perfect. +47. 5 multiplier. The other version is "%chance to reduce any damage from penetrating at all" but I don't. I'm somewhat confused over their point so was wondering if someone can explain it to me, please? Laser = 50% Armour penetration. For the following ideas, I think that to gain these benefits, at least 2/3-3/4 of a ship's shield points should come from psionic shields. Stellaris. Business, Economics, and Finance. Corvette Spam. Go to Stellaris r/Stellaris. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up with such a guide. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). So for a somewhat new person like me this sounds fantastic and that I should basically only use those weapons. Stellaris Galaxy Command Wiki is a FANDOM Games Community. some weapons have armor/shield penetration so they ignore it. Stellaris. 1?. ago. Defense platforms are finally very viable! What are your DP loadout? I always make three kinds of platforms: Artillery: Here I load the long distance boys, on side for a Neutron Lancher and the other side are Kinetic Artillery. the only way to use missiles effectively is to have a fleet comp that is "set up" in a way that enables missiles for example im using a sort of "king pin" fleet formation, with a big swarm of pd/torp corvettes that provide screening for line cruisers, who spam out missiles en mass, while battleships with spinals and hangars provide heavy firesupport. Penetration means it completely avoids the health bar and will directly damage the underlying bar. 85 -1 = 1. Jun 15, 2019 @. Small. This is the first game of Stellaris I've played, so far. 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. 15% shield penetration; 25% armor penetration; Quantum torpedo warheads rely on rapid energy extraction from zero-point vacuum. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. my amount of ships goes like this 15 corvettes,7 destroyers and 5 cruisers for every battle ship, i have 5 BS. Weapon damage per day and other properties of weapons, such as, shield and armor penetration, are factored in too. Shield is better than hull in that it regenerates itself incredibly quickly ( not even regenerative hull is that good ), hull armor reduces dmg, and there is penetration for both, a 100% penetrative weapon vs shields means it either skips shields or does double dmg against them, against these weapons hull is the better choice. Say the weapon had 90% armor penetration (like Large Plasma or Tachyon Lance). I tried everything, strikecraft, artillery, energy weapons, etc. EMP fuse -Specifically design torpedo, to. So, you generally don't want too much anti-shield weapons since they tend to take care of combined enemy fleet's shield regen first and do damage later (energy torps against unbidden are one of the. it all depends on what you're going to be fighting. But it does miss, turning great early-game potential into a slow, dull grind. I am talking entry to exit longest distance available. In this video I explore the effe. but the 50% shield penetration on the arc emitter might help too. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Frop. They are very good. Its DPS is 4. So basically, Armor and Shield contribute more than Hull, and the damage of a weapon takes into account things like penetration, vulnerability to PD and more. At which point it still doesnt offer enough to be valueable. Stellaris. ago. It then gets divided by 4, presumably to make it the type of number Paradox wants. 13. they probably will die at some point. changed effect for shielded worlds (added shieldworld mk 2 effect to the vanilla one) a second tech to get an improved version of the shield generator. I'm talking things like Focused Arc Emitter, Cloud Flare etc. HerewardTheWayk • 1 hr. Not only were more slots available, but as the highest combat strength available there was a bias towards them, even as the missile rework to s-slot missiles meant earlier and more shield-penetration weapons. Yes, I'll attack the frigates yada yada. Stellaris. A quick search reveals that shield hardening apparently stacks. Concussion Missile ( Small )Shield Penetration is stupid . 4 in to hull through armor, if shield penetration, in to hull through shield. From what I remember shields only account for 20-25% of their total hp so focusing on shield destruction is folly. 15. Now the system has two Shield Nullification -100% malluses, and I'm not sure how that works out in practice. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Destroyers- if you use them, should be built for alpha and to die. A battleship equipped with full enigmatic deflector shields and capacitors basically has infinitely regenerating armor. Deflector shield SHR-1 Deflector shiel. I could use a little help. < > Showing 1-5 of 5 comments . 64 Destroyers vs 132 Corvettes. The Vazuran menace is from More Events mod, they are designed to be a constant bother to you until you finish them off. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Does any one knows the difference? Some examples would be great. 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. maximize weapon range though admirals/policies/shield build spam cheap naked corvettes, their entire purpose is to die so your battleships don't, keep making and replacing themHello everybody. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. . So what does that really mean? Does that mean it bypasses my shields and. Which also kinda makes sense. Combine these, and the AI has a number of factors favoring the use of both armor and employment of anti-shield weapons. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. My best guess is that the shields don’t go down in pulsar or Zroni storm caster systems. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 6 “Orion” update includes many changes to combat. Latest Release: Strike Craft Diversity (Stellaris) This mod requires Amazing Space Battles for the graphics to work properly. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. 27 dps. The global pacifier seems to be lifted straight from (or was at least heavily influenced by) Star Control 2, a genre defining game that has other influences on Stellaris as well. But it also penetrates armor by 50%. Cheaper Alloys cost than armor. . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. What does 100% Shield Penetration Actually Mean? Does it mean that the weapon does twice their own respective damage against shields or does it mean that the weapon bypasses shields altogether and only does armor and hull damage? I have always wondered whats the point of having penetration. Spare_Development_64 • 1 min. 1? 0. Armor - normal, needs to be destroyed before hull damage starts. Frop. Shield Penetration HP PROT SDEF Attack Range Effect Range Building Area Rank 1: 2 400: 162: 2,67: 37%: 37%: 187 500: 70: 187 500 150 500 50 Rank 2 3 600 162 2,67 37% 37% 270 000 72 270 000 150 500 50 Rank 3 4 800. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. First destroyer fleet lost 19 ships and the remaining hull was 40. That is what the anomaly says. Stellaris. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Jan 8, 2019. If they work well thwn coil guns are your best in slot (shield strioper with good hull damage). The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. Ironically, there is an advanced armor option known as Dragonscale Armor. ago. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Armor is nigh useless against them since plasma and lasers (after their buffs in 1. That's physics. 1 titan - basically the same as battleship setup. Go to Stellaris r/Stellaris. Full devastator torps fill the m slots with whirlwind missiles and the s slots with the archeotech missiles. Ion-Cannon ( Small / Medium / Large ) - Anti-Shield energy weapon. Stellaris Galaxy Command Wiki. Plasmas beat pretty much everything due to their ridiculous armour penetration - theres a reason FE's use them. Say the weapon had 90% armor penetration (like Large Plasma or Tachyon Lance). , stuff with %100 Shield Penetration and %100 Armor Penetration. 04 0. 索林原虫的出现不需要任何先决条件。. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. And then I did the same test again, but this time without armor, no shield too. your main fleet to engage fleets in system and newly arriving ones and the second smaller fleet on the side to engage with unbidden stations and hit the portal. Related Topics. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. But Engineering is overloaded with three different kinds of weapons (Fighters, Kinetics and Missiles) -. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. +100% Shield Penetration-25% Armour Damage +25% Hull Damage Tech Specialization Shield. As I wrote, they lack any anti-shield damage, with only Focused Arc Emitter having shield penetration. If a hot border can be anticipated, I go for a Bastion Habitat. Disruptor = 100% Shield penetration. Disruptors meanwhile have +100% shield penetration and +100% armor penetration. 概述. • 1 yr. As a repeatable end line tech i made assimilation protocols that gives this for 10 lvls: ship_shield_penetration_mult = 0. Armor reduces damage by a set percent. 索林原虫的先头部队将会占据5个行星系(除了失落帝国附近,传说如果. This article is for the PC version of Stellaris only. is it ideal, who knows, is it perfect, i doubt it but it works for me. 7% reduction against medium plasma. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. It then gets divided by 4, presumably to make it the type of number Paradox. #2. ago. All of it is quite nice, but extreamally flat (tho, shields should not be fully. When you have a shield hardener, they are practically not working from suspenion shields. Relevant lines are here:Anti-Armor Bonuses. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet. Blocking shield : This type of shield generates a barrier that absorbs a certain amount of damage per unit of time. They should give these a boost to 100% accuracy and possibly a % of shield penetration. There's no difference in Shield penetration and ignore shields. csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. the regular ships already take months to recharge after passing through a pulsar, the offspring ships correspondingly longer, and the. It makes no sense what so ever to have this. Another option might be a shield hardener or make armor work against both hull and shield damage (move towards. If some ship does a. Which means they completely ignore shields and armor so you only need to worry about the opposing fleets hull points. So you know how if you destroy the Hull you basically destroy the entire ship. This article is for the PC version of Stellaris only. Advanced shields require Strategic Resource to make. It's the perfect weapon. 护盾穿透( Shield penetration ):武器将按一定比例忽略对方舰只的护盾,这部分伤害将会直接作用于对方船体和装甲本身。 装甲伤害( Armor damage ):武器将按一定比例增加或减少对对方舰只护甲的伤害。这项属性与船体和护盾没有任何关系。 总结 Cool. Unbidden are almost all shields, and do a lot of damage at short range, so keep them at range and focus on shield penetration. Robotics and Kinetic are all rounders in this aspect. The anomaly generated "shield world" is actually in a time loop. Relevant lines are here: Anti-Armor Bonuses. 7. This article is for the PC version of Stellaris only. (Except for the shield debuff). “虚空恶魔”应当是早期版本的误称。. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Hello everybody. Cheaper Alloys cost than armor. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Since you use all your physics research on shield repeatables, year after year after year, you easily get really high shield values - and coupled with 2 or 3 advanced shield hardeners and a Genius Armourer admiral on the council, the AI will have to beat down your enormous shields to kill each battleship even if they are kitted out with 100%. Large. Maybe the possibility to lift the shield could be via MTH or even event driven, so it doesn't get a cheap way for pacifists to gather protectorates. 2 Mining Habitats. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. Dr_Bombinator • 6 yr. Disruptor = 100% Shield penetration. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. 90 sec (+100% shield penetration, +50% armor bonus) Gunships fire miniaturized shaped charge torpedoes to destroy even the heaviest and armored targets. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Shields are basically extra HP, damage to shields isn't affected by the armor stat. But if some torpedoes do get by, I wonder what is the. I've had trouble figuring this out exactly, but this is what it looks like. None of their ship ever produce debris and their ship configuration is quite deadly. Wooden-Many-8509 • 22 min. Even with their bonuses, their time to kill is awful. They do explosive damage. Weapon damage hierarchy. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. You want to have some shields because they can regenerate quickly between fights, while armor is generally more reliable. Go to Stellaris r/Stellaris. The below video linked when completely seen will provided the needed information. 26. 34 comments. hard shields that limit shield penetration, etc . Honestly shield penetration and armor penetration is pretty amazing. Added new. Only larger weapons, medium and Large types get a small increase to armor penetration. Hangar: One side strike craft, the other side are the highest level point-defense I have, or mixed if at the same level. In addition to the standard repeatables, Physics only has three repeatable techs to worry about. In addition to that, explosives tend to have Penetration. Only. Stellaris. If you roll exclusively plasma and go hard on shields at the expense of armor you should stomp the ether drake without much trouble. Projectile and Missle Weapons. And so is born the fleet of the 170 torpvettes. In earlier versions of the game this bonus was described as. That’s 17. They do about 50% less damage than a standard energy or kinetic weapon, but given that most (but not all ofc) endgame challenges have 1/3 or. They also have 50% armor penetration, so armor will be less effective. In vanilla game, the global pacifier can add the shield to the planets by turning it to a shielded planet by using the code: change_pc = {class = pc_ringworld_shielded inherit_entity = yes}Do they actually mean anything? supposidly energy is good against armor, kenetic is good against shield and explosive is between the two. The shield hardening components kind of revive the shields back to their older glory. Stellaris does not use the standard technology tree that most games use, instead it presents you with three randomly selected options. And it's the reason why Shield Penetration is a completely neglectable stat, unless you design a fleet either running 100% shield penetration, or any degree of shield penetration where enemy ships get destroyed before their shield runs out (and with armor, that's kinda impossible). Go to Stellaris r/Stellaris.